Tanglewood: Colour Switching

Colour is everything in Tanglewood. It is a life force that can be given, shared, stolen, or used as currency.

Every animal and plant in Tanglewood has a distinct colour, and that colour may play an advantage or disadvantage to the player. The organic world may respond in a positive manner if Nymn is a matching colour. For example, a length of twisted vines blocking your way may open up for Nymn if you find a way to switch to the same colour, or even move or entice a matching coloured creature to sit next to it.

Monsters may behave differently depending if you are a matching or opposing colour, and will either give chase or hang back on the assumption that you are a member of their pack.

In Nymn’s case, his colour is his power. Born a red fellow, he can’t do many things by default, but when transformed into a blue, green or yellow creature his world is opened up to bigger and better possibilities.

In the previous article I mentioned that the humble little Fuzzls will reward Nymn for helping them back to their nests. A Fuzzl will allow Nymn to take its colour for himself, transforming Nymn to match, and allowing him to use the special ability provided by that colour.

colour_switch

This week we’ve been implementing Nymn’s first power colour – yellow. This particular colour gives Nymn the ability to glide over long distances to previously unreachable areas.

Here’s a clip:

Matt

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